

Cicada Tanks 48 Srms To Face And Stays At Yellow Armor
#1
Posted 27 May 2014 - 12:17 PM
What.
I saw something even better earlier....i was trying out chain fire for SRMs because someone said it helps with hit registration, and i turned the corner and saw a stationery hunchback at less than 100 meters. I fired 24 SRMs into his rear, no damage. I started firing firing the second volley when he started reversing towards me, again, no damage. That hunchback proceeded to tank more than 100 SRMs before i gave up and used lasers...
Unfortunately my shadowplay turned itself off after a driver update so i couldnt record the video. It was just hilarious.
#2
Posted 27 May 2014 - 12:20 PM
#3
Posted 27 May 2014 - 12:26 PM
#4
Posted 27 May 2014 - 12:27 PM
1.Check hit registration
Russ: "Well, it's here, sort of, check."
#5
Posted 27 May 2014 - 12:30 PM
#6
Posted 27 May 2014 - 12:31 PM
DEMAX51, on 27 May 2014 - 12:30 PM, said:
Until everyone explodes onto the SRM scene, it's a running joke for a year+.
#7
Posted 27 May 2014 - 12:32 PM
DEMAX51, on 27 May 2014 - 12:30 PM, said:
Could Happen. When? Who knows, but COULD happen.
#8
Posted 27 May 2014 - 12:39 PM
Drop the number of pellets to match the SRM launchers, adjust damage and speed and let us try them out this way for a few days or weeks.
I really don't care about splash damage or explosion animations as long as SRMs can be consistent in dealing damage.
#9
Posted 27 May 2014 - 01:37 PM
One thing that people also seem to forget is that there is often a paper doll update delay on damage. I've yet to see anyone from PGI talk about it, and it goes back again to HSR, but you can be running in a straight line, bang someone in the face, see them run around a corner, and then die. You see it a lot in the last kill of the game where people are just dumping thousands of rounds into a target and it takes 3-4 steps after being killed before the games goes, "Oh, hey, it's dead now".
#10
Posted 27 May 2014 - 01:44 PM
Praetor Knight, on 27 May 2014 - 12:39 PM, said:
Drop the number of pellets to match the SRM launchers, adjust damage and speed and let us try them out this way for a few days or weeks.
I really don't care about splash damage or explosion animations as long as SRMs can be consistent in dealing damage.
As much as I've "kinda" rediscovered LBX10, that is a poor substitute for SRMs. Really.
#11
Posted 27 May 2014 - 01:50 PM
Deathlike, on 27 May 2014 - 01:44 PM, said:
As much as I've "kinda" rediscovered LBX10, that is a poor substitute for SRMs. Really.
Yeah, but with how inconsistent damage can be with SRMs, I've at least noticed that the code used for the LB X seems way more consistent in registering damage, which was why I bring that idea up.
#12
Posted 27 May 2014 - 01:57 PM
DEMAX51, on 27 May 2014 - 12:30 PM, said:
Brian Buckton is not being tasked with anything. Someone named Neema (IIRC) is working on this issue.
#13
Posted 27 May 2014 - 02:02 PM
Quote
#16
Posted 27 May 2014 - 02:13 PM
DEMAX51, on 27 May 2014 - 02:10 PM, said:
It would have been a shame if the fires of a thousand forum users were directed at the wrong man -- not that I am doubting Neema's ability to conjure working SRM detection, just that if anything is out of line I have a gut feeling about how the forum population will react!

#17
Posted 27 May 2014 - 02:14 PM
Pyrrho, on 27 May 2014 - 01:57 PM, said:
Brian Buckton is not being tasked with anything. Someone named Neema (IIRC) is working on this issue.
Here's something to think about. Every single time I see Neema playing in game testing the netcode, the guy was always running in a Spider.
Just let that settle in for a bit.
#18
Posted 27 May 2014 - 02:21 PM
Deathlike, on 27 May 2014 - 02:14 PM, said:
Here's something to think about. Every single time I see Neema playing in game testing the netcode, the guy was always running in a Spider.
Just let that settle in for a bit.
Well, I can rationalize that. Spiders have historically had notoriously bad netcode; maybe he was working on the edge cases.
#20
Posted 27 May 2014 - 04:41 PM
Turn them into Inferno SRMs for a few days.
The tears will either flow or we'll all go "Hey, fix SRM hit registration"
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