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Cicada Tanks 48 Srms To Face And Stays At Yellow Armor

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#1 Jun Watarase

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Posted 27 May 2014 - 12:17 PM



What.

I saw something even better earlier....i was trying out chain fire for SRMs because someone said it helps with hit registration, and i turned the corner and saw a stationery hunchback at less than 100 meters. I fired 24 SRMs into his rear, no damage. I started firing firing the second volley when he started reversing towards me, again, no damage. That hunchback proceeded to tank more than 100 SRMs before i gave up and used lasers...

Unfortunately my shadowplay turned itself off after a driver update so i couldnt record the video. It was just hilarious.

#2 Xoxim SC

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Posted 27 May 2014 - 12:20 PM

Hit registration working as intended. Move along!

#3 RangerGee412

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Posted 27 May 2014 - 12:26 PM

You have a high ping? SRMs work 90 to 95 percent of the time for me.

#4 DeadlyNerd

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Posted 27 May 2014 - 12:27 PM

What PGI did when they had to fix hit registration:

1.Check hit registration
Russ: "Well, it's here, sort of, check."

#5 DEMAX51

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Posted 27 May 2014 - 12:30 PM

In his Reddit AMA Russ did say that he's going to be tasking Brian Buckton with revisiting all of the hit-reg code, starting with SRMs. I know "hope" is a thing of myth around these parts, but ya never know.

#6 Deathlike

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Posted 27 May 2014 - 12:31 PM

View PostDEMAX51, on 27 May 2014 - 12:30 PM, said:

In his Reddit AMA Russ did say that he's going to be tasking Brian Buckton with revisiting all of the hit-reg code, starting with SRMs. I know "hope" is a thing of myth around these parts, but ya never know.


Until everyone explodes onto the SRM scene, it's a running joke for a year+.

#7 Bishop Steiner

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Posted 27 May 2014 - 12:32 PM

View PostDEMAX51, on 27 May 2014 - 12:30 PM, said:

In his Reddit AMA Russ did say that he's going to be tasking Brian Buckton with revisiting all of the hit-reg code, starting with SRMs. I know "hope" is a thing of myth around these parts, but ya never know.

Could Happen. When? Who knows, but COULD happen.

#8 Nothing Whatsoever

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Posted 27 May 2014 - 12:39 PM

As the code for SRMs get worked on, why not use the LB 10-X AC code in the mean time?

Drop the number of pellets to match the SRM launchers, adjust damage and speed and let us try them out this way for a few days or weeks.

I really don't care about splash damage or explosion animations as long as SRMs can be consistent in dealing damage.

#9 Trauglodyte

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Posted 27 May 2014 - 01:37 PM

Well, one thing to look at is, of course, your ping (we've told you this in like 10 other threads but you're still not quite getting it). Hit registry works sort of weird with high pings because it takes where your target is, where you are, and the trajectory of your weapons to decide what actually happens. Where you see yourself or your target aren't always the case so you essentially missed several of those volleys despite it looking like you didn't. Add in normal SRM hit issues and you've got an issue.

One thing that people also seem to forget is that there is often a paper doll update delay on damage. I've yet to see anyone from PGI talk about it, and it goes back again to HSR, but you can be running in a straight line, bang someone in the face, see them run around a corner, and then die. You see it a lot in the last kill of the game where people are just dumping thousands of rounds into a target and it takes 3-4 steps after being killed before the games goes, "Oh, hey, it's dead now".

#10 Deathlike

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Posted 27 May 2014 - 01:44 PM

View PostPraetor Knight, on 27 May 2014 - 12:39 PM, said:

As the code for SRMs get worked on, why not use the LB 10-X AC code in the mean time?

Drop the number of pellets to match the SRM launchers, adjust damage and speed and let us try them out this way for a few days or weeks.

I really don't care about splash damage or explosion animations as long as SRMs can be consistent in dealing damage.


As much as I've "kinda" rediscovered LBX10, that is a poor substitute for SRMs. Really.

#11 Nothing Whatsoever

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Posted 27 May 2014 - 01:50 PM

View PostDeathlike, on 27 May 2014 - 01:44 PM, said:


As much as I've "kinda" rediscovered LBX10, that is a poor substitute for SRMs. Really.


Yeah, but with how inconsistent damage can be with SRMs, I've at least noticed that the code used for the LB X seems way more consistent in registering damage, which was why I bring that idea up.

#12 Pyrrho

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Posted 27 May 2014 - 01:57 PM

View PostDEMAX51, on 27 May 2014 - 12:30 PM, said:

In his Reddit AMA Russ did say that he's going to be tasking Brian Buckton with revisiting all of the hit-reg code, starting with SRMs. I know "hope" is a thing of myth around these parts, but ya never know.


Brian Buckton is not being tasked with anything. Someone named Neema (IIRC) is working on this issue.

#13 Solahma

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Posted 27 May 2014 - 02:02 PM

Quote

Just yesterday I was able to retask Neema our top hit detection expert onto the SRM's and hit detection in general. He started out exploring what has been called the Brian Buckton ( he found it ) discovery. Neema has started there and I did mention to him that he should "settle in".


#14 Bilbo

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Posted 27 May 2014 - 02:02 PM

View PostRangerGee412, on 27 May 2014 - 12:26 PM, said:

You have a high ping? SRMs work 90 to 95 percent of the time for me.

I have a low ping. If they came anywhere close to this for me, I'd be in heaven.

#15 DEMAX51

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Posted 27 May 2014 - 02:10 PM

View PostPyrrho, on 27 May 2014 - 01:57 PM, said:


Brian Buckton is not being tasked with anything. Someone named Neema (IIRC) is working on this issue.

I'm sorry, you're right.

#16 Pyrrho

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Posted 27 May 2014 - 02:13 PM

View PostDEMAX51, on 27 May 2014 - 02:10 PM, said:

I'm sorry, you're right.


It would have been a shame if the fires of a thousand forum users were directed at the wrong man -- not that I am doubting Neema's ability to conjure working SRM detection, just that if anything is out of line I have a gut feeling about how the forum population will react! ;)

#17 Deathlike

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Posted 27 May 2014 - 02:14 PM

View PostPyrrho, on 27 May 2014 - 01:57 PM, said:


Brian Buckton is not being tasked with anything. Someone named Neema (IIRC) is working on this issue.


Here's something to think about. Every single time I see Neema playing in game testing the netcode, the guy was always running in a Spider.

Just let that settle in for a bit.

#18 Pyrrho

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Posted 27 May 2014 - 02:21 PM

View PostDeathlike, on 27 May 2014 - 02:14 PM, said:


Here's something to think about. Every single time I see Neema playing in game testing the netcode, the guy was always running in a Spider.

Just let that settle in for a bit.


Well, I can rationalize that. Spiders have historically had notoriously bad netcode; maybe he was working on the edge cases.

#19 Deathlike

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Posted 27 May 2014 - 02:23 PM

View PostPyrrho, on 27 May 2014 - 02:21 PM, said:

Well, I can rationalize that. Spiders have historically had notoriously bad netcode; maybe he was working on the edge cases.


Right...

/searches for Spiders are unhittable threads

#20 Gremlich Johns

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Posted 27 May 2014 - 04:41 PM

Wanna really see if SRM hit-reg is fixed?

Turn them into Inferno SRMs for a few days.

The tears will either flow or we'll all go "Hey, fix SRM hit registration"





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